Here is a free pdf of the players handbook
Here is a free pdf of xanathars guide to everything
Here is a free pdf to monsters manual
Here is a free pdf to tashas cauldron of everything
Here is a free pdf to dungeon master’s guide
Here is a free pdf to volo’s guide to monsters
Here is a free pdf of mordenkainen’s tomb of foes
For all your dnd purposes
Here’s a site that has literally every official (and most UA) dnd stuff
including the books and campaigns
and you can add homebrew
Hey rb this!!!
Guys don’t share this kinda thing people may use it to get access to the dnd source books for free instead of paying for them. This is extremely dangerous for the flawless company that wizards of the coast is.
Genuinely just a good man. Wife adopts teenage witch that needs a place to stay in the city? Sure. Even though you got a kid on the way? That’s fine. Cat too? Love cats.
My favorite moment with him is when he goes to get some prepped baking sheets and he does this fancy twirl with them in front of Jiji. Like, there’s no other people in the room, he does this to impress a cat.
I don’t think he ever says more than a whole word the entire movie, and I still love him more than most Disney princes based on this one moment alone.
the most underrated thing about the ghibli movies is how deeply they are love stories to working people, to the small folk, to moments of love and kindness. its not just about magic, many movies are about magic and fairytales. Its not only about the people in the stories, but about stories in the people. And they are just loveable.
one of my most deeply held beliefs about game design is that if players are 'optimising the fun' out of your game then you designed your game badly. the fun things should also be good -- the good things should also be fun
mtg designer mark rosewater once gave a very funny hypothetical example where he said "if we designed a card that said 'whenever you slam your head against the table, deal 1 damage to your opponent', people would slam their heads against the table all match and then say 'this game sucks'" and i think this really gets to the heart of what i mean by this. all games have affordances and most have incentive structures and those things guide the ways that people will interact with them -- your job as a game designer is to make sure that guidance is towards having the most fun possible (assuming your game is trying to be fun. which isn't a given, but if it's not you can substitute 'fun' for whatever your intended play experience is)
lets make a videogame how hard can it be
nevermind you have to know shit about computers
hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!!
for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)
if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn
you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!
this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!
I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.
2D Editors:
GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.
Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.
GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.
Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.
Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.
3D Editors:
Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.
UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.
2D Art/Animation Software:
GIMP : Free photo editing and digital painting software.
Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.
Mischief : Free digital painting software with an endless canvas.
3D Art/Animation Software:
Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.
Maya : Animation, VFX, lighting, and rendering software.
Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.
SketchUp : Architectural modeling software, great for creating 3D environments and buildings. Free version available.
Text-Based Games:
Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.
Quest : Interactive text stories that you can build in-browser.
Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.
Audio Resources/Editors:
Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.
Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.
Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.
FL Studio : Free music composition software.
Miscellaneous Tools:
Donjon RPG Tools : Randomly generates maps, items, XP, etc.
W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.
Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.
Korsakow : Free tool for creating interactive and database films.
Processing : Flexible programming language used for visual and interactive artworks and simulations.
From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio
Places to Publish/Share:
Itch.io : Platform for self-publishing games
Philome.la : Place to share Twine Games
@slimetony how does it feel to have your shitpost be turned into a helpful resource
It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.
Also Bitsy!!! for narrative based pixel games
every now and again i think "surely it can't be that weird for a child to sort things, it has to be something every child does"
and then i remember that my mother finally had an allistic child after two autistic kids in a row and was baffled and annoyed to find out she couldn't just keep him occupied by sticking a box of unsorted buttons in front of him and let him sort them
like my mother thought, exactly like i do sometimes, that surely every child must just sit there and sort whatever is in front of them but no, actually, most of my non autistic peers didn't do this and thought i was a fucking weirdo for doing it
anyway i still struggle to believe that most people don't find deep enjoyment in sitting there and arbitrarily sorting shit. what do they even do if they need to do data entry? do they just suffer? weirdos.
I am a(n):
⚪ Male
⚪ Female
🔘 Writer
Looking for
⚪ Boyfriend
⚪ Girlfriend
🔘 An incredibly specific word that I can't remember
*wakes up in the middle of the night in a cold sweat*
WAIT IT’S CALLED A THROW PILLOW
here is a super helpful website for this kinda thing!
the first result isn’t always the one you’re looking for but when you press enter it’ll give you a ton of words related to your query that’ll probably have what you’re wanting, or something better
here’s some examples:

Reblog to save a writer’s sanity (the last bit that’s left)
The psychiatrist diagnosed me with divine madness
any other diagnoses you'd like to share?
Autism
you can tell this website is autistic as hell because someone posts a video with a mildly catchy phrase in it and no one shuts up about it for an extended period of time. or image even. image with a mildly catchy phrase in it even. we love phrases here on tumblr dot com love to repeat them. due to the autism










